Publications

Visual processing of action directed toward three-dimensional objects in immersive virtual reality involves holistic processing of object shape

Increased cogntive load in immersive virtual reality during visuomotor adaptation is associated with decreased long-term retention and context transfer

Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments

The ENIGMA Stroke Recovery Working Group: Big data neuroimaging to study brain–behavior relationships after stroke

Embodiment Is Related to Better Performance on a Brain-Computer Interface in Immersive Virtual Reality: A Pilot Study

Stroke atlas of the brain: Voxel-wise density-based clustering of infarctlesions topographic distribution

Mindfulness Meditation Effects on Poststroke Spasticity: A Feasibility Study

BDNF and TrkB Mediate the Improvement from Chronic Stress-induced Spatial Memory Deficits and CA3 Dendritic Retraction

A large, open source dataset of stroke anatomical brain images and manual lesion segmentations

Visuomotor adaptation in head-mounted virtual reality versus conventional training

Chronic stress may facilitate the recruitment of habit- and addiction-related neurocircuitries through neuronal restructuring of the striatum

The influence of age-related differences in prior knowledge and attentional refreshing opportunities on episodic memory